local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 19025
L0_1.ActorAlias = "19025"
L1_1 = {}
L1_1.q1902501 = 1902501
L1_1.q1902502 = 1902502
L1_1.q1902506 = 1902506
L1_1.q1902507 = 1902507
L1_1.q1902508 = 1902508
L1_1.q1902509 = 1902509
L1_1.q1902510 = 1902510
L1_1.q1902504 = 1902504
L1_1.q1902503 = 1902503
L1_1.q1902505 = 1902505
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10901
L2_1.alias = "Npc10901"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10901Data = L2_1
L2_1 = {}
L2_1.id = 10902
L2_1.alias = "Npc10902"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10902Data = L2_1
L2_1 = {}
L2_1.id = 10906
L2_1.alias = "Npc10906"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10906Data = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data = L2_1
L2_1 = {}
L2_1.id = 10901
L2_1.alias = "Npc10901"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10901Data1 = L2_1
L2_1 = {}
L2_1.id = 10902
L2_1.alias = "Npc10902"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10902Data1 = L2_1
L2_1 = {}
L2_1.id = 1023
L2_1.alias = "Npc1023"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1023Data1 = L2_1
L2_1 = {}
L2_1.id = 10902
L2_1.alias = "Npc10902"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10902Data2 = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 71700097
L2_1.alias = "Gadget71700097"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Gadget71700097Data = L2_1
L0_1.Gadgets = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q1902501Born"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.NewTransfrom = L2_1
L0_1.Points = L1_1
return L0_1
